using System;
using System.Data;
using System.Configuration;

namespace Clue_Less_Shared.Enumerations
{
	[Serializable]
    public enum Characters
    {
		Empty,
		ColonelMustard,
        MissScarlet,
        ProfessorPlum,
        MrGreen,
        MrsWhite,
        MrsPeacock
    }
	[Serializable]
    public enum Weapons
    {
		Empty,
		Rope,
        LeadPipe,
        Knife,
        Wrench,
        Candlestick,
        Pistol
    }
	[Serializable]
    public enum Rooms
    {
        Empty,
        Corridor,
        Hall,
        Lounge,
        DiningRoom,
        Kitchen,
        Ballroom,
        Conservatory,
        BilliardRoom,
        Library,
        Study
    }
	[Serializable]
    public enum PlayerStatus
    {
        Waiting,
        Active,
        Disabled
    }
    [Serializable]
    public enum GameStatus
    {
        Waiting,
        Playing,
        Finished
    }
}
